STEAM Program
What is Elementary School STEAM?
STEAM is when student learning incorporates more than one of the Science, Technology, Engineering, Arts, or Math disciplines and often includes a project- or problem-based approach where students apply STEAM concepts to solve problems in real-world contexts.
Vision
We believe STEAM learning better equips students to face current and future challenges in their world by fostering critical thinkers, creative problem solvers, and collaborative solution designer.
Mission
Integrate coding, robotics, and engineering into core curriculum for all students.
The Elementary School STEAM program is built on three key pillars:
We designed prototypes such as games and I learned to try again and again and be resilient. Student
Third Grade
What do our students learn in our STEAM program?

Kindergarten
Our young learners begin their STEAM journey by nurturing curiosity and care for the Earth. Through playful projects connected to reading, math, science, and social studies, they explore early engineering, coding, and robotics. By asking questions and building simple models, students understand how people and nature are connected.

First Grade
First graders build on their early curiosity by following simple design processes to strengthen problem-solving skills. A highlight is exploring biomimicry—studying plant and animal structures to inspire solutions. Students also investigate light and sound by creating basic devices that communicate through light or sound.

Second Grade
With a growing foundation in design and inquiry, second graders deepen scientific thinking by exploring materials, matter, and ecosystems. They further develop their creative problem-solving skills by engineering ocean clean-up robots, coding computational models, and designing solutions such as hand pollinators inspired by bees.

Third Grade
Third graders take on multi-step STEAM challenges combining coding, robotics, math, and science. They code interactive games, build delivery robots and carnival rides, explore physics concepts, model animal behavior, and design wildlife sanctuaries for displaced animal groups.

Fourth Grade
Fourth grade students tackle advanced engineering through bio-inspired robotics like charging rhinos and sensory spiders. They program devices to solve real-world challenges, explore renewable energy, and investigate physics and electric circuits through hands-on experimentation.

Fifth Grade
At the culmination of their elementary STEAM experience, fifth graders apply their skills and tools to complex interdisciplinary projects. They create cleaning robots, sensors, and digital media focused on sustainability, human rights, and real-world problem solving—preparing them for future learning.
How is STEAM integrated into elementary school subjects?
I have grown as a third grade scientist and engineer because I made a rocket that used an air pump and the rocket flew! Student
Third Grade
1,700 minds. Infinite possibilities.
1,700
Students (2026-27)
4
STEAM Teachers
3
STEAM Instructional Assistants (IAs)
5
Science and Engineering Labs
80
Collaborating Classroom Teachers
Awards and Achievements
I want to continue to learn about nature-inspired design. I will know I’ve learned more when I’ve created my own prototype. I will research, find a problem and a solution to that problem and then create a prototype. Student
Fourth Grade
APPLY NOW
For new SAS applicants, you will indicate your official interest in the admissions application process. Applications for new families will be considered based on priority lane, date of application, and completeness of application, and are subject to thorough review for general admission to SAS.
For more information, contact sasinfo@sas.edu.sg.
